Frank’s persona has changed, now a mixture of someone who is trying to impersonate Michael Madsen with the mannerisms of Bruce Campbell, while adding the personality of Joey from Friends, and it kind of has its place in this new Dead Rising, even if he can come off as a dick sometimes. But this game is going for a different approach, one where the new voice actor, Victor Nosslo, who you might know as Nyko from TV show The 100, does a solid performance in delivering Frank’s witty, amusing or smart ass lines – his comedic acts made me chuckle a few times. We can’t talk about Frank without mentioning the replacement of the original (and much loved) voice actor, Terence Rotolo, who did a great job bringing a new character to life. He’s an ageing guy in his early 50s, but he’s picked up a new personality and wit from his time away from the series. ![]() ![]() When I come to a Dead Rising game, I don’t expect a good story, and Dead Rising 4 isn’t one that will be remembered for that, but under its predictable outcome, the awfully rushed final chapter that feels disjointed and out of tone compared to the rest of the chapters (prologue + six chapters in total), and its subliminal messaging about the ravages of Black Friday, is some snippets of dark humour and entertaining comedy that I rather enjoyed, mostly coming from Frank West. Months later, Zombie Defense and Control agent Brad Park finds Frank and convinces him to return to what he does best, capturing the bizarre moment to moment happenings of a zombie outbreak, which happens to have begun on Black Friday in the same place where it originally started, in a new mall built in Willamette, Colorado, but has spread out into the local town as it became closer to Christmas. Frank and Vicki snap a few photos before getting spotted as they escape, in turn making Frank a fugitive as the Government tries to track him down for trespassing. It’s here that one of his students Vicki Chu, lures him into a military compound on the edge of Willamette, a place hiding government experiments on zombies. It’s been a year since the incident in Los Perdidos ( Dead Rising 3), with Frank now a college professor teaching his students the art of covering wars and the skills needed for scoring an A on the erotica category. As each sequel arrived, it’s evolved and added new things, although, the original idea has slowly been left behind, transforming the series into a game trying to capture a new audience by making everything all too easy to do, loosing some of that uniqueness that made the original a special game when it released.įan favourite and photojournalist “expert” Frank West returns as the protagonist for this fourth instalment – the third mainline entry by Canadian based, Capcom Vancouver – since he was pushed to the side to make way for more serious characters in Chuck Greene and Nick Ramos. No matter what side of the fence people sat on, there is no question that the gameplay of Dead Rising, and its concept of being able to pick up a variety of weapons scattered around Willamette Parkview Mall and slash, chop and decapitate thousands of zombies, while rushing against time to finish a case, certainly gave the game its own identity. It arrived on scene with a splash, showcasing the power of the Xbox 360’s ability to render hundreds of zombies on screen at once, while bringing across some of that peculiar Japanese game design.ĭead Risingis a game that requires the player to adapt to its time management mechanics and limited saving system, a polarizing feature for some, but a challenging gratification for others. ![]() I remember Capcom’s Dead Rising being one of the first big games to hit the Xbox 360 in September 2006 after the system’s large release drought earlier that year.
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